Slimesmasher (WIP)

Last term I made a game called SlimeSmasher in Godot for a game design class. I finally got around to cleaning it up yesterday. I fixed a bug with the first boss, made some other minor adjustments and added a “Hyper” mode where it is basically the same but everything is faster. I would’ve liked to add sfx, music, and more detailed animations but since it was the first game I’ve ever made with Godot I’m pretty happy with where it is right now. I might end up going back and adding in those things eventually.
I uploaded the game onto itch.io so that I could share it with friends via a link. (see above)

Fighting the first boss in the game